OKAMI
A downloadable game for Windows
Okami, The story of Romance, Friendship and BETRAYAL!
A visual novel developed just for NanoReno2025 Visual Novel Game Jam!
A slice of life, romance novel mixed with mini-game, suspense and BETRAYAL
Warning ⚠️
This game contain slight gore, light swearing, and potentially sensitive topic like bullying, body dysmorphia or blood that might affect some viewers. Rest assure this novel is washed out to be just enjoyable as the rest
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | RF PRODUCTION |
Genre | Visual Novel |
Download
Download
Okami.exe 161 MB
Install instructions
Okami version 1.0.2
What's new?
- Fix bug where the game cannot be executed or open at all.
- Fix bug where the game cannot be downloaded on the website
- Minor bug fix
Comments
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After playing through the game and getting endings 1 through 3, these are my thoughts on the experience.
Pros:
Backgrounds were beautiful and music fit the atmosphere and mood of story well.
All of the big story beats connected together to weave a cohesive story that all came together in an understandable way.
The mini-games were a touch nice, and the I liked the addition of the CGs. It gave me more immersion throughout my reading experience.
Cons:
The bodies of the character sprites were drawn well, but their faces and hands looked odd in comparison.
The plot twist in ending 1, I felt, came out of nowhere and left me feeling dissatisfied. I did like the other endings, though.
The car mini-game would freeze up, making me unable to move the car, and the timer for the foods and beverages in the second mini-game felt too long to where I couldn't serve many customers, only serving half of what I was supposed to.
It would have been more helpful to know what the customer wanted from the get-go instead of wasting time to figure out what they wanted, only to not have enough time to serve everyone, as the customers left just as quickly as they came. Either that, or interacting with the customer and getting rid of the timer would have helped make the gameplay experience more fun, in my opinion.
Minor Problems:
There were some grammar mistakes that could be tightened up, and sometimes a character would say something, but it seemed like somebody else was supposed to say it, unless it was a misunderstanding on my end.
Since there were no highlights or color changes to the buttons I could click on, I thought that they sometimes didn't work, especially for the "Start" button at first. However, the sound effects definitely helped when things were running smoothly.
I chose to walk away from the cat, and I mentioned how I saw that cat to Haruka later in the school day. Yet, she talked about how I gave the cat a bowtie when I didn't. Other choices matched up with their dialogue.
My biggest issue was that when I would reach an ending, I would have to manually close out of the window and start up the game again to go and play through the different endings.
I was clicking on everything and pressing different keys on the keyboard, thinking I had to click or press on something to get back to the main menu, but that didn't happen. The lack of clarity there was frustrating because I didn't know what to do at first, and I was scared of losing my progress if I completely closed out of the game. Luckily, I didn't lose my progress. It was just a confusing and minor inconvenience.
Final Thoughts:
The plot beats were well thought-out, and the story followed through on its foreshadowing with a twist ending! Although the dialogue felt stilted and over-explanatory at times, the dialogue gave me enough information to understand the story as well as bringing humor and life to the characters too.
The vulnerable moments between characters sometimes felt forced or contrived in the sense that each story beat felt rushed and shoved in a scene, only to move on to the next major story beat without any build-up to the vulnerable moment or any follow-ups after such an emotional conversation.
Sometimes I felt like the choices didn't matter and were there just to be there.
Regardless of all of these criticisms, I was genuinely invested in the story and wanted more when I reached the true ending. It touched on heavy subjects well, and I liked the lighthearted tone of the game and the theme of the importance of friendship and standing up for others.
It was a sweet and wholesome story that handled serious subject matters well. The story hid darker moments just as well too that made them more impactful by contrast when they were finally shown to the light.
All in all, I give this visual novel a 6.5/10. Good job!
Thanks for a LONG review! Glad you enjoyed Okami :)
For a short and my first visual novel, the rating isn't so bad and I feel motivated! While, I debated wether to finished the Acts 4 and 5 just in time for NanoReno, Yeah, the rushed part were actually intentional as to not prolong the story. If given much time (like 2 month), I'll probably invested on prolonging each and every chapter as to invest deep to each characters more, as well as their personal lives.
As a non english speaker with a crappy laptop and first visual novel not created in Ren'Py, but Godot, your ratings shows how much somethinh could matter even if isn't much!
Thank you also for reporting bugs. If isn't for players like you, I won't be able to troubleshoot problems in the coding side of things. Thank you on that.
Rest assured those choices and character will even expanded in the sequel or DLC! I wrote this story with a planned sequel in mind, so I couldn't wait to work on that (When I finished other of my indie game projects)
I figured you weren’t a native English speaker. That’s why I wasn’t harsh about the grammatical issues.
Also, I read a bunch of indie visual novels in my free time. What I see in other ones is the author being overly-descriptive about the setting or characters instead of focusing on the plot or character development.
That actually halts the story and makes the reading experience feel more slow and boring because it can feel like nothing is happening.
In your case, you didn’t do that. You actually had really beautiful descriptions, and your explanations of the setting and how it changed over time aided in the shift of tone and atmosphere, which I loved.
You described things but moved on. However, in contrast, your characters spoke a lot. I understand for story sake. In this case, less can be more in terms of dialogue.
However, I saw that out carefully planned out your story and cared about it, and when the writer cares, the reader cares too. Art can draw a new reader into the game (or turn them off from it), but it’s the story that makes them stay.
And I stayed and felt invested in the story. There was never a dull or boring moment. So, you should be very proud of yourself, and I am too.
I have created and published visual novels on here too through this account if you want to check them out, and my most recent visual novel is my longest one, and that is only 40 minutes long. That took me 3 months to start and finish with bouts of procrastination in-between. 😅
So, I understand the amount of work that goes into visual novel creation. Ultimately, you had an idea, brought that idea to life, and the game jam helped push you to the finish line. Most people don’t even make it through to completion.
So, all in all, you really did do a good job, and I’m excited to see more from you. 🤩
Finally, you did have a complete story, in spite of the unforeseen twist ending. It’s normal for indie devs to upload demos of their visual novels and games and to work on it over time, releasing a new chapter or build every so often. So, it’s whatever works for you and finding that motivation and drive to not only create but follow through on that creativity to completion, which you did.
I’m just glad you took my review well, as negative as it was. I was worried how you would react to my review. I hated leaving a lot of negative feedback about it, considering how much care and thought I could tell you put into it.
So, the fact that you took my review in stride and with positivity shows that you’re able to take constructive criticism and make better games because of it later down the road, and that goes a long way.
Just focus on optimizing this visual novel to fix the lags, freezes, and crashes.
Otherwise, keep up the good work! 🥳
Whoaw. That's deep. I actually created SO SO MANY games in the past and they're not Visual Novel. They had lore and story in which most players didn't talk about. All they focus is game mechanics. I love how you see my vision!
I love to talk to myself (because I'm introvert) and I was my only judge during the early days of my worl (and sent them to my friends or even my family to test) and I always take into the shoes of the players who will potentially play my game in the future. I carefully and meticulously focus on their reaction of my story.
I made games because storytelling is my passion. More that developing a horror game, or farming game, I focus entirely my life on storytelling. That's why your comment is the FIRST-OF-A-KIND comment that talks about my story and ACTUALLY CARED!
I felt extremely happy knowing at least one or two people in the world cares for my work. While I believe it isn't the perfect and I still have more things to polish, I achieved my goal already — to at least make someone loved my work, or liked it.
That's my MAIN MOTIVATION to release fangames, and free games. I never would ask for donations because for me, The solid genuine feeling of my players are what matter to me. And seeing your comment? Damn. I never NEVER THOUGHT feeling this way!! I'm so thankful!!
Thank you for trusting the story. Thank you for TRUSTING ME 💗😘💗
Thank you for playing Okami,
RF PRODUCTION
PS. (I already seen your works and I love them!! I believe you're more of an expert than me, so I'm glad you liked my work! Such an honor!!!)
Hey, thanks for the compliments and replies! It warms my heart with gratitude! 😍
As of the moment, half of my visual novels are bite-sized reading experiences that can be read in less than 5 minutes.
This is because they were either made for game jams, I wanted to show off my art, or I couldn’t think of anything to expand upon the story and left them as is.
Also, that was me starting out making them and trying to keep them short and to the point because I overworked myself with the first one I published to itch.
The other main reason I would create mini VNs was because I would be taking 2 months or more making my longer visual novels that I wanted to publish something short in the meantime to give something out to the players and to my followers and for myself.
Now, after making visual novels for almost a year, I am at a point where I’m relying on my stories rather than game jams to push myself through to the finish line in the creation of them.
And that’s how I was able to start and finish my longer visual novels because I had that foundation of the story being written out that I could then create art and music with that vision in mind without fear of it failing or changing.
Of course, I learned the importance of scope through my projects, and my last one was definitely my most ambitious project yet.
Therefore, it’s important to think about how much is in your story and narrow down the characters, places, and plot points to make the visual novel more easier to manage and achieve.
That’s why I focus on short stories in particular because I can follow a plot diagram. Yet, most of my stories, if not all of them, are character-driven stories, too. So, I think about the why behind why characters are in this story, why they are doing what they are doing, and what is the main conflict in their lives that makes their story uniquely their own.
That’s how you can extract and give meaning to a story by making the plot of the story meaningful to both you and the characters of that world. Plot is simply a character trying to achieve a goal or desire of some kind, and something is in their way. The story ends when it reaches that conclusion.
Those are my words of wisdom anyway.
Regardless, I was thinking of making a YouTube video about my journey and the lessons I’ve learned from this side hobby of mine that is also a passion of mine too.
Even though I created more visual novels than you, you’re also ahead of the game too in terms of art, dedication, and programming knowledge.
I tried learning Godot, and I gave up early on. I’m still learning art, and I’ve yet to pick up my violin and learn music again. So, I have a long ways to go, but it’s about the journey, not the destination.
Hello everyone!
Today I released the 1.0.2 build. This update should fix the bug that makes the game unplayable upon downloads. I apologize for any inconvenience
Hi. I tried to start it but I encountered an error. Can you tell me how do I make it run?
Hi Tasty Watermelon!! I released a new update today! The game should open now. Please update. Thank you.
It's working now! Thank you! ^^
You're always welcome! Let me know what's your thoughts about the story ^^
I really enjoyed this a lot! Got the good, true, and bad (accidentally) endings. The story was also good (and a shocking true ending), and the mini games very fun. I just wish the timer for preparing the food at the cafe mini game is a bit quicker because I really tried to complete all 10 orders but it was too hard. Thank you for this! ^^
Hello everyone! Sorry for having an issue with the release of the game. If you encountered issue where the .exe file cannot be downloaded or install on Itch io application, It should now work! Thank you to ActiveDayDreamer for mentioning it out!
Hey, I would love to read through your visual novel, but it says, "No compatible downloads were found" in red on the install page. I think you have to check the boxes for Windows and Mac in the 'Edit Game' section for it to be playable on whatever software you choose. Otherwise, the story looks humorous yet intriguing from the trailer alone.
Hi! Thank you for reaching out. I did fixed the issue. The game should be downloadable in windows now. Try to see if you can download the game and please let me know! Thank you
Hello, thank you for the shoutout! I was able to download the game from itch on my Windows laptop. However, I'm getting a new error message, similar to tasty_watermelon's error message, making me unable to boot up the game.
Hi again! Thank you so much for your comment. I released a new build today that should run the game. Please update your game! Thank you
Thanks! It worked after uninstalling and reinstalling it! It was laggy and crashed at first. Yet, the second time, things were running smoothly!